Riftbound booster box value

What a sealed box is worth as singles, set by set, against what you pay for it. A box is 24 packs, and every figure below comes from today's card prices.

ℹ
These are averages. Almost all of a pack's value sits in the rare showcase pull, so most boxes come in under the average and a few come in far above it. The typical pack column is what a pack holds when nothing special turns up, which is the likelier outcome.
SetAverage packTypical packAverage boxIn chase cardsBox priceAgainst your price
Vendetta · 24 packs$105.81$37.55$2,539.4964.5%—
Origins · 24 packs$64.84$3.68$1,556.1594.3%—
Spiritforged · 24 packs$38.00$1.95$912.0394.9%—
Unleashed · 24 packs$22.34$19.45$536.0912.9%—

How this is worked out

Each pack slot is filled from a rarity pool, so the slot is worth the mean price of that pool. Insert printings (alt art, overnumbered, signature, showcase) are priced separately at their own pull rates rather than mixed into the pools, which would overstate the ordinary slots.

A box is that figure multiplied by the packs in a box. Nothing here accounts for what you could actually sell at: marketplace fees, shipping and the work of moving a box of commons are real costs an average ignores.

Read next

Two guides work through the same numbers in detail, including where the money in a pack really sits.

What a booster pack is worth · Singles vs sealed

Common questions

How much is a Riftbound booster pack worth?

About $105.81 for a Vendetta pack at today's single prices, but that is an average dragged up by the rare showcase pull: 64.5% of the value sits in it. A pack with no special hit is worth about $37.55, which is the likelier open.

How much is a Riftbound booster box worth?

A Vendetta box is 24 packs, so about $2,539.49 of singles at today's prices. That is the average across the whole box; most boxes land under it and a few land far above, depending on one or two pulls.

Is it cheaper to buy singles or open packs?

Singles, for anything specific. The median Vendetta card costs $0.023, and 64.5% of a pack's value is locked in chase cards you are unlikely to open. Packs are worth it for the opening, not for the cards.