Guides

Written explainers that use the site's own data. How the cards work, what things cost, and where the value actually sits.

Basics

How to read a Riftbound card

Every number, symbol and line of small print on the card frame, and which of them matter for price: rarity marks, set codes, collector numbers and printing tags.

6 min read →
Buying

Singles vs sealed: crack or buy?

What a booster pack is actually worth, worked out from Riot's published pack composition and today's card prices, against what the same money buys as singles.

8 min read →
Collecting

The cheapest path to every champion

One card for all 95 champions, for less than a single chase card. The full shopping list, with the cheapest printing of each and what the lot costs today.

5 min read →
Market

The variant premium report

What a signature, alt art or overnumbered printing actually costs over the base card, measured across every card that has one.

7 min read →
Collecting

What a complete set actually costs

The full bill for every set, and the much smaller one you pay if you skip the chase cards. Set by set, with the cards that make the difference.

6 min read →
Market

The most expensive card in every set

One card per set, ranked by price, with the exact printing behind each figure, the set it comes from and what it costs today.

4 min read →
Buying

What a booster pack is actually worth

A slot-by-slot breakdown of where the money in a pack sits, why almost none of it is in the cards you usually open, and what a pack is worth in each set.

7 min read →
Collecting

Which set is the best to collect

Five sets compared on what a full set costs, how deep the card pool goes, how concentrated the value is, and how much of it is locked behind chase cards.

7 min read →
Basics

How to read a price chart

What a 90-day line actually tells you, which shapes mean something, and the traps that make a flat market look exciting.

6 min read →
Basics

Domains explained

The six domains plus Colorless. What each one plays like, how dual cards work, why the pairings are not random, and what the cards in each domain cost.

5 min read →
Basics

Alt art vs overnumbered vs signature

The vocabulary that decides the price. What an alt art, an overnumbered and a signature printing each are, how to tell them apart on the card, and which is rarest.

5 min read →
Buying

Condition and grading

What NM, LP and MP mean for the price you pay, how much each grade costs you on a chase card, when professional grading is worth it, and when it is money burned.

7 min read →
Collecting

Protecting a chase card

Sleeves, toploaders, storage and shipping, with what each costs. The cheap habits that stop an expensive card quietly losing half of what it is worth.

5 min read →
Buying

Where to buy Riftbound cards

The three marketplaces worth using, what each is good at, what the fees and shipping really come to, and how to avoid overpaying on singles or sealed product.

6 min read →
Rules

Every Riftbound keyword, explained

All of the game's keyword abilities in one place, quoted word for word from Riot's Core Rules, with the cards that use each one and what they cost today.

9 min read →
Rules

How many cards are in a Riftbound deck?

The exact deck construction rules for the main deck, runes, battlefields, legend and champion, with the difference between casual and tournament play.

5 min read →