Riftbound rarities
Six tiers across 1.406 printings. Rarity decides how often a card comes out of a pack, and that scarcity is what the market prices — the rarest 8% of cards hold most of the money.

Showcase
insert ratesThe chase tier: full-art and special-frame printings — alternate arts, overnumbered legends and signature cards. Insert rates only.

Epic
~1 in 4 packsUpgrades one of the rare slots in roughly one pack in four. Always foil.

Promo
not in packsHanded out at events and organised play rather than pulled from boosters.

Rare
2 slots per packFills the two rare-or-better slots, and always arrives foil.

Uncommon
3 per packThree slots per pack. Still easy to find, but a step up in effect and price.

Common
7 per packSeven slots in every pack — the bulk of any set and the backbone of a deck.
Rarities by set
How each set is built, tier by tier. Showcase only exists in the sets that print it.
| Set | Showcase | Epic | Promo | Rare | Uncommon | Common | Total |
|---|---|---|---|---|---|---|---|
| Unleashed UNL | — | 55 | — | 96 | 63 | 64 | 278 |
| Spiritforged SFD | 66 | 38 | — | 58 | 63 | 61 | 286 |
| Vendetta VEN | — | 81 | — | 111 | 63 | 82 | 337 |
| Origins OGN | 51 | 41 | — | 84 | 84 | 84 | 344 |
| Riftbound Organized Play Promotional Cards OPP | — | — | 121 | 1 | — | — | 122 |
| Riftbound Promotional Cards PR | — | — | 13 | — | — | — | 13 |
| Riftbound Judge Promotional Cards JDG | — | — | 3 | — | — | — | 3 |
| Proving Grounds OGS | — | 8 | — | 7 | 3 | 5 | 23 |

